![]() ![]() You also are able to see the name of the. From this file, you can control what button builds what, and what image each button has. You can create new entries, or edit old ones. The Final line, "End", tells that the entry is finished.Įverything that can modded in has been explained above. It is usally a breif description of the unit. This one contains the information that is shown when you hold the cursor of the icon. The second to last line, DiscriptLabel, is another reference to generals.csf. The next line, buttonbordertype, tells the game what kind of button it is. So if You press v, the command to build a humvee will be intreprited exactly the same as if you click the icon.) The fifth line, ButtonImage, is the line in which the actual picture that is shown ingame is coded in. The "&" symbol is not shown ingame, but however the next letter in the word becomes the "hotkey". The exact name of line has a value which is listes in the file. csf (the file that has the user interface text). The fourth line of code is a reference to the generals. The third denotes exactly which vehcile it builds (the Humvee). The second line of text explains what this command does, obviously it builds a unit. The second half is the specific name of the button. The first line of code serves two purposes the first half is to denote what kind of entry this is. TextLabel = CONTROLBAR:ConstructAmericaVehicleHumveeĭescriptLabel = CONTROLBAR:ToolTipUSABuildHumvee Let's look at a typical entry shall we?ĬommandButton Command_ConstructAmericaVehicleHumvee Each entry in this file denotes a specific button and the tags on help to define it. In essence, this files contains the buttons. This file controls exactly what each button does. They work hand in hand in controlling how the buttons and icons in the User Interface work.ĬommandButton is the less comlicated of the two files and easier to explain how its works. The two files CommandSet and CommandButton each have different attributes that make them very valuable. There are alot of possibilities at hand which you can make by editing these two files. Now go to your desktop and move this file to the zero hour directory in the folders data/english. Right click on it and extract it to your desktop. Within this directory, locate the file named "generals.csf". Go back to the ZH directory (if you have never done this before) and look through the list of files and you should see ENGLISHZH.big. Once you have extracted these to your desktop, you can move them to your zero hour directory under data/ini. There are two files you need to extract now. Locate the file INIZH.big and double click on it. Open up XCC mixer and navigate to your Zero Hour directory. You can now minimize the folder and move on to step 2. ![]() However, you can go further and help out future use if inside the INI folder you do not see the folder named "objects", then create it now. ![]() *I highly recomend you make a shortcut to this folder on your desktop.* Once you enter the INI folder, you have completed the first step. Inside of this folder you should see a folder named "INI" (and if not, create it) and a folder named "English" (if not create it). On the top of the lists should be folders. Once you have found and entered the directory, I recomend you hit the "sort by file type" button. Most likely you cn find it through my computer -> program files -> EA Games -> (The first decade) -> Command and Conquer Zero Hour. You must locate your ZH directory, and it's location shall differ if you installed it through The First Decade or Zero Hour by itself. The first step in modding Zero Hour is setting up your directory so you can place your new files in it. Step 1, Setting up Your ZH Directory (if you haven't done this already): This one is my second tutorial and I didn't really see anything addressing on the other sites I visited. Noticing that there aren't too many tutorials at this site, I've decided to write some basic ones up about stuff I have just learned how to do. ![]() I have recently begun my crusade into modding generals after all these years that it's been out. ![]()
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